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Stellar Drift EP 4 - YOU HAVE 73 NEW MESSAGES

· 6 min read

This episode begins with the team preparing to enter into combat. Several dog-sized animals begin to approach from an upper-level. The creatures, quadrupeds, have strong muscular bodies to tolerate the harsh 1.2G environment, and feature a large jaw that they appear to be able to hold liquids in. Out-of-game, the players discuss some combat specific rules such as how initiative, AC and making attacks should be handled.

Stellar Drift EP 3 - Not in the Contract

· 7 min read

The story continues with the team debating on how best to make some credits, while they wait to hear from their first client on some further work in a couple of days. Out of game, the players discuss character advancement, and confirm some goals for their players. Most notably, everyone wants to make money. Some long-term goals include V1CK3 wanting to pilot a large ship, while RV-96 wants to explore more the concepts of what it means to be an android, and what it means to be human.

Stellar Drift EP 2 - Aboard the Argo

· 5 min read

The story continues with the team onboard the Argo, attempting to unload two large boxes of pre-tech parts, as well as a military crate labelled "FORCE DOME". They hear footsteps coming from the above cabin, with a voice shouting out, asking if they are Keelex or Sasha. Billy quickly moves out of a hiding position and takes on the persona of a government inspector for the Kallisto government. RV-96 approaches, showing the military crate they found in the smuggler's hold. Datum expresses concern, indicating it isn't his, trying to pull up data on his drone to show he didn't bring it in. Rayner releases his control of the drone, but Datum is surprised that there is no recent history of the team walking up to the ship. Billy indicates he should invest in some high quality drones and passes him his business card.

Students of Strixhaven EP 30 – Schools Out Part Seven

· 6 min read

As the party prepare to depart from Inkaran, Grae quickly runs back to the forge to speak with Ezan. She recalls him mentioning _Katria Clearseek_er, and wants to know about why her clan are so afraid of magic. Ezan provides some further context, explaining that he fled with Katria and Peta to her homeland, seeking to hide from Orson. Orson followed, bringing a large mercenary force, and in the ensuing chaos, the forest spirit guarding Katria's home intervened, splitting the artefact into two and enforcing a barrier of magical dampening to prevent the forest from being harmed again. Orson recovered the rod, while Ezan fled with the top-end (the sphere), and continued to move from place to place before returning to Inkaran. She thanks him and says her final goodbye.

Students of Strixhaven EP 29 – Schools Out Part Six

· 7 min read

Arth is back (for a short time!). We take a moment to briefly review what Arth has been up to, including meeting with Professor Deekah on Quandrix campus. She asks for his assistance with a special project, and directs him to review the contents of the room. She indicates it is very important he focuses on and remember the features of the room, as they will be important later on. The features of the room include:

Students of Strixhaven EP 28 – Schools Out Part Five

· 10 min read

The story continues with the party deciding to make camp in the outskirts of the dwarven settlement Inkaran. Trix wraps up collecting the carapaces required for trade with the mage Dorqen back in town, and the party find suitable (but a little cramped) accommodation in a nearby house. They decide on how should run camp watch over the night, with Trix taking the last watch.

Students of Strixhaven EP 27 – Schools Out Part Four

· 6 min read

Preparing to travel to Inkaran, an abandoned dwarven settlement, the party consider their resources. They ask Amelia for some snacks for the road, and realise they can detour via the city of Rutledge, which might be suitable to stock up on some other supplies. As they go to the carriage, they speak with Jhazaal and Yu Man, a short goblin who begins inspecting their pockets for something to steal. Thankfully, the party are alert enough to notice and he withdraws, leaving to find other work to do. Grae discusses a few more details about Inkaran with Roman. They depart on the road heading to Rutledge.

Students of Strixhaven EP 26 – Schools Out Part Three

· 7 min read

The story continues with the party in the city of Rutledge, talking with Jhazaal in Malthus Tavern. As Jhazaal steps away to grab drinks, Trix enquires on Grae's relationship with Jhazaal, finding out he is a trusted advisor and guard to Roman. When he returns, Grae asks about Roman's health, finding that his condition is somewhat stable, but he has become more reclusive, having relocated permanently to his castle in the north-west of Tehahmir. Jhazaal mentions that he needs some time to finalise business in town, but can take them back on his carriage. He recommends they visit another tavern for accommodation called the Groaning Goat, and agrees to meet them near the city gates tomorrow morning.