Filter by campaign:
Skip to main content

EP 15 – What Happens In Vegas

· 3 min read

The crew head into the hired car service and debate on what to do with some downtime before they have to meet with Connor Stewart. They agree to head into the main "strip" of Las Vegas and arrive a short time later. Gunhead finds out that Mickey owes money to the Killmore Casino and wants to try his luck, so the rest of the crew agree to travel. They leave Mickey in the strip, as he thinks he wouldn't be welcomed back given that he is on bad terms with them right now.

EP 14 – Market Day

· 4 min read

Having not heard from Gunhead in some time, the rest of the crew visit the Computer Science lab to speak with him. They encounter Gunhead arguing with Kave about single sign-on protocols, but eventually Kave encourages Gunhead to talk more about his work building out the foundations of the citiNET for Bakersfield. Gunhead starts to go into detail regarding the features, such as online forums, message boards and online stores. Finally, he unveils his pièce de résistance, an output of telemetry from all citiNET users in Bakersfield. He says this data could help uncover threats to the city, such as encroaching gangers or other dangerous individuals.

EP 13 – Deal or No Deal

· 5 min read

The crew find Oliver Krans in the University and speak with him about his requirements to schedule a recurring nomad resupply deal. Oliver informs them he used to be part of a nomad group currently based outside the L.A. District, but enquires from Fennec about his nomad family. Fennec mentions he has close ties with his Aegis nomad clan, who could assist with resupplying Bakersfield, and agrees to speak with his family to get some idea on pricing to resupply the town. Later, Fennec hears back from his clan who are sending over Mickey and Boxer. Oliver contacts his nomad colleagues and they agree to meet at the University to discuss a deal.

EP 12 – The Art of the Steal

· 4 min read

As the crew return from their earlier expedition to the library in the Country Club, they debate on what to do next. Rez accesses a computer terminal, and confirms the library they scouted earlier is open to guests 24/7, so they decide to wait until late at night before going back to check out the wall-safe. They navigate to the dining hall, spending a short time there before moving on. As the crew enter back in, they notice a man sleeping away on a couch just near the door. Rama approaches the desk he saw Aaron Mitchell was working at earlier. He finds a secret lever in the back drawer of the desk and pulls it. On the far wall, they notice a painting cracks open slightly. As they open the false-wall, they find a large mechanical safe.

EP 11 - Exclusive Access

· 5 min read

Out of game, the players discuss options for upgrading their character stats through the use of Improvement Points (IP). Ze (Rama) invests points in Drive Land Vehicle (to help with operating his "new" motorbike) and Luke (Fennec) invests in Lip Reading. Michelle (Rez) and Jackson (Gunhead) decide to save their IP to improve their role abilities at a later point in time.

EP 10 - A Bridge Too Far

· 3 min read

The crew wake up after their late night interrogation and re-group in the University's cafeteria building. VC gets up to speed on what the crew performed last night, primarily kidnapping the Oildale ganger, and he questions whether they can get more information about the Oildale gangers from their confiscated agent. They meet up with Richard Thwatt who hands over the agent. VC is able to use some spare tools to break a physical encryption chip on the device, logging into the agent and identifying a half-dozen names of what looks to be associated gangers.

EP 9 - Splinter Cell

· 5 min read

After a few days rest, the crew regroup to decide on the next job to do. Gunhead continues working away with Kave on the Bakersfield CitiNET, while VC is working on optimising the power systems with Son Ji Won. Rama, Rez and Fennec agree to start investigating the Oildale gangers to gather more information on their intentions. They decide a stealthier approach might be a better idea, and drive to scout a nearby bridge that is expected to have gangers posted on it.

EP 8 – Teamwork Makes the Dream Work

· 5 min read

Rez works with Fennec to prepare the barrels of acid that the mysterious figure "placed" into the crowd. Gunhead runs a Pathfinder check, and identifies the remaining programs within the rest of the NET architecture. This includes the virtual "gate" system, that appears to operate the gate which the Tarrasque walked out from. Gunhead accesses the assets from the Sci-Fi asset program he pulled in earlier. He locates a hover car, reserved in-memory as a part of the Sci-Fi asset program. Immediately the hover car appears within the simulation, in the sky above the coliseum, falling to the ground. Rama is able to dodge out of the way, while the Tarrasque is caught hit. The creature is powerful enough to shake it off, but looks to have taken a beating.